3D PRINT
MY IDEAS

CREEP & GRIEF

By: Kevin aka โ€œArtsByKevโ€, 2024
ArtsByKev Productions / Nexus Mob Studio

  • 2-4 Players

    GAME TYPE: Fast, Social, *Unfair

    PREPARATIONS:

    - Every player gets x8 Building Blocks to build their house with.

    - The game starts with x2 creepers โ€ on a spawn block (the x8 around the spawner).

    - Decide who goes first.- Decide if you play clockwise or counter clockwise.

    GAMEPLAY:

    A: Until Only 1 Player Remains

    B: A Predetermined Amount Of Rounds

    The first player takes the 4 action dice and rolls them.

    - The player choose what order they wish to use their dice in, but each dice must have its full value given to only one Creeper at a time.

    - The player can move ANY Creeper on the board. Creepers cannot move diagonally or walk through another creeper in their path.

    - If the faces reveal a Creeper, that dice is used to summon a new Creeper onto the board on a free spawn block - But if no spawn block is free, a creeper face is instead considered a rolled result of 1 (to use on any Creeper, either to make room for another spawn or to move another Creeper 1 step).

    - If the player reach another players building with a Creeper (must be able to step into the building with at least one step of the used dice value), they now roll the damage dice to see how many blocks that creeper destroyed. That creeper is then discarded to the pile of unused creepers.

    - If the player that just destroyed blocks from another playerโ€™s building still has building blocks on their base, they steal the ones destroyed from their opponent - But if you are playing according to A (until only 1 player remains) the player has no building blocks left on their base, they instead remove the building blocks that were destroyed from the game entirely (If you play according to B, a player with no blocks left is not eliminated and can continue to steal back blocks to their base).

    - Once all dice are used up, itโ€™s the next playerโ€™s turn.

    WARNING!
    FUN
    (.. even more unfair variations):

    - The steps left on a creeperโ€™s movement when they reach a building adds up to the total amount of blocks they get to destroy (steps left + damage dice value) for faster and super unfair gameplay.

    โ€”-


    * If you come up with your own rulesโ€ฆI would love to see what you do with it!Best of luck / Kevin